The end of the System Shock 3 project led Spector to "a period of personal recovery," he said. Tencent is now taking the franchise forward. The System Shock 3 team had 17 people at its peak, Spector said, and though it was a "good team. There's not much clarification I can give you." It'll be up to them to say what they want to say. That was it." Spector also reiterated that "Tencent is taking the franchise forward. That's where things stood until Saturday, when Spector told VentureBeat point-blank that OtherSide "worked on in 20. That statement followed an earlier message from OtherSide Marketing VP Walter Somol insisting, "We're still here," which gave fans a glimmer of hope in OtherSide's continued involvement. "As we are allowed to make more information public, we will do so." "But we can't speak on it much further than that at this point in time," she added. In a message on the OtherSide forums at the time, community manager Alyssa Marshall said that the studio was "still involved" despite the Tencent acquisition. That vague announcement left OtherSide's continued involvement in the project unclear, to say the least. A few days later, OtherSide announced via tweet that Chinese gaming giant Tencent "will be taking the System Shock franchise forward," adding that "as a smaller Indie studio, it had been challenging for us to carry the project on our own. We believe Tencent's deep capabilities and expertise as a leading game company will bring the franchise to new heights." Advertisement Though OtherSide was able to show a public demo of System Shock 3 later that year, by early 2020, the entire development team was reportedly "no longer employed" by OtherSide.īy May 2020, though, Spector was saying publicly that OtherSide still had plenty of funds to pursue development on its own and was reportedly courting interest from prospective publishers. Spector-known for producing the original System Shock as well as his work on Deus Ex, Thief, and Epic Mickey-made a splash in 2016 when he left academia to return to game development and joined the team at OtherSide Entertainment to work on the planned sequel.īut the project started to show signs of trouble in early 2019, when OtherSide had to buy back the publishing rights to the game from Starbreeze Studios. The System Shock 3 project was first announced way back in 2015. The announcement definitively ends hopes that Spector's studio might still be working with new publisher Tencent on the follow-up to the 1994 PC gaming classic and its 1999 sequel. All Rights Reserved.Warren Spector's OtherSide Entertainment stopped work on the highly anticipated System Shock 3 in 2019, Spector confirmed in a recent interview with GamesBeat. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. Developed in association with Arkane Studios. © 2017 Bethesda Softworks LLC, a ZeniMax Media company. Survive unprecedented threats with your wits and ability to improvise. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators. The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets. Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station? As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. The fate of the Talos I and everyone aboard is in your hands. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station - your wits, weapons, and mind-bending abilities. The space station has been overrun by hostile aliens and you are now being hunted. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032.
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